Carbon
Core/Classes

Button

Extends

  • BaseButton

Constructors

Constructor

new Button(): Button

Returns

Button

Inherited from

BaseButton.constructor

Properties

PropertyModifierTypeDefault valueDescriptionInherited from
customIdabstractstringundefinedThe custom ID of the component. If you want to provide a custom ID with additional data, you should either follow the default parser's format or implement your own custom parser. See customIdParserBaseButton.customId
customIdParserpublic(id) => ComponentParserResultparseCustomIdThis function is called by the handler when a component is received, and is used to parse the custom ID into a key and data object. By default, the ID is parsed in this format: key:arg1=true;arg2=2;arg3=cheese, where arg1, arg2, and arg3 are the data arguments. It will also automatically parse true and false as booleans, and will parse numbers as numbers. You can override this to parse the ID in a different format as you see fit, but it must follow these rules: - The ID must have a key somewhere in the ID that can be returned by the parser. This key is what Carbon's component handler will use to identify the component and pass an interaction to the correct component. - The data must be able to be arbitrary as far as Carbon's handler is concerned, meaning that any component with the same base key can be treated as the same component with logic within the component's logic methods to handle the data.BaseButton.customIdParser
deferpublicbooleanfalseWhether the component response should be automatically deferredBaseButton.defer
disabledpublicbooleanfalseThe disabled state of the buttonBaseButton.disabled
emoji?publicobjectundefinedThe emoji of the buttonBaseButton.emoji
emoji.animated?publicbooleanundefined--
emoji.id?publicstringundefined--
emoji.namepublicstringundefined--
ephemeralpublicbooleanfalseWhether the component response should be ephemeralBaseButton.ephemeral
id?publicnumberundefined32 bit integer used as an optional identifier for component The id field is optional and is used to identify components in the response from an interaction that aren't interactive components. The id must be unique within the message and is generated sequentially by Discord if left empty. Generation of ids won't use another id that exists in the message if you have one defined for another component.BaseButton.id
isV2readonlyfalsefalse-BaseButton.isV2
labelabstractstringundefinedThe label of the buttonBaseButton.label
stylepublicButtonStyleButtonStyle.PrimaryThe style of the buttonBaseButton.style
typereadonlyButtonundefined-BaseButton.type

Methods

run()

run(interaction, data): unknown

Parameters

ParameterType
interactionButtonInteraction
dataComponentData

Returns

unknown

Overrides

BaseButton.run


serialize()

serialize(): APIButtonComponent

Returns

APIButtonComponent

Overrides

BaseButton.serialize

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